ANIMATE YOUR CHARACTER
Auto Rig + BVH / 05
Transfer motion onto the rig that actually deforms your model.
01 Your BVH motion
NO SOURCEBring your motion.
Drop a BVH here.
Animated .bvh · up to 100 MB
A BVH contains a source skeleton and its animation.
02 Your actual character
Import a weighted character, or auto rig an unrigged human or animal. Fit the guides, build skin and controls, then transfer matching BVH motion.
This retargeting workspace processes your BVH and character locally in your browser. Body motion comes from BVH. Facial animation and visemes need the character's existing morphs or face joints; body BVH does not contain speech timing.
A neutral source reference pose and a matching skeleton improve the transfer.
CINEMA 4D R26 · AUTO RIG 0.7.0
Mocap rig to character bones.
Transfer an animated motion-capture skeleton directly onto your weighted character. Open MOCAP RIG TRANSFER, choose the source and target rigs, review bone mapping and transfer. BVH Auto Transfer is also included.
Match the first pose before transfer. Choose Prepare matching T/A first pose to preview the source beside the neutral character. The matched frame comes first, followed by every original motion sample one frame later. Motion Studio sources can use their known +Y bone axes; other rigs need a known neutral reference or valid rest pose.
The result opens in a new scene with editable body keys, geometry and skin weights. Auto Rig facial and viseme controls remain editable. Your original scene stays open. Third-party target drivers can need baking or disabling on the copy.
Download Auto Rig 0.7.0 + mocap transfer ↓Uses your existing Auto Rig activation. Includes installers, illustrated guides, a matching-pose setup and a completed transfer example. These are native R26 features; the browser workspace below transfers BVH to compatible GLB/FBX characters.